Arcade Cabinet, Phase 2

This week I started the process of adding a M.A.M.E. PC to my cocktail arcade cabinet. The PC is a 3.33GHz Celeron D with 2GB of RAM and a 250GB hard drive. Probably a little overboard for a MAME PC, but I wanted some room to grow if I need it. I also wanted to make sure I had adequate horsepower to play games like Street Fighter II and the Metal Slug series, which can be problematic on slower MAME machines. The whole PC was under $300, but I also had to buy an ArcadeVGA card and a J-PAC from Ultimarc so that I could interface the PC with my vintage-spec arcade cabinet.

I decided to use Windows XP as the OS. I considered both Linux and DOS, but XP ended up being the best fit for my needs. I also installed a VNC client, an FTP server, and a wi-fi card on the box so I can administer and configure the machine remotely. That way I don’t end up elbow deep in arcade guts every time I need to make a simple software change. The arcade screen looks great with MAME, but using XP with a 640×480 interlaced screen is a nightmare…that’s where VNC comes in handy.

Finally, to handle sound I got a little unconventional and decided to modify a small car amplifier and an ATX power supply to drive the four 4″ speakers in my arcade cab. Most MAME builders just modify an existing set of PC speakers, but I wanted to try something a little different. Modding the ATX supply to work with the car amp was a lot easier than I expected and my bench test with a pair of junk speakers and a CD player sounded great.

Right now all I need to do is install the amp and tidy up the wiring and I’m done. I’ll post some pictures of the guts when it’s finished.

3 Comments »

  1. Jeff Said,

    June 18, 2008 @ 8:44 am

    Lemme know when it’s live. I can’t wait to never leave your house!

  2. Amos Said,

    June 18, 2008 @ 9:01 am

    Actually, it’s been fully working for a few days now. I’ve become completely addicted to Japanese Shoot-em-ups. Two shmup developers in particular: Cave and Psikyo. They make a lot of the “bullet hell” style shmups that are big in Japan at the moment. Nearly impossible to play without constantly pumping in quarters, but a lot of fun.

  3. Jeff Said,

    June 18, 2008 @ 9:47 am

    I love the bullet-hell stuff, too. It’s gotta have an instant-respawn continue system, though. If it’s a checkpoint system (Gradius, for example) then I find myself losing patience.

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